RejectionReason

enum RejectionReason(shouldShow: Boolean, errorMessage: String) : Enum<RejectionReason>

Entries

AlreadyBuilt
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AlreadyBuilt(false, "Building already built in this city")
Unbuildable
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Unbuildable(false, "Unbuildable")
CanOnlyBePurchased
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CanOnlyBePurchased(true, "Can only be purchased")
ShouldNotBeDisplayed
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ShouldNotBeDisplayed(false, "Should not be displayed")
DisabledBySetting
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DisabledBySetting(false, "Disabled by setting")
HiddenWithoutVictory
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HiddenWithoutVictory(false, "Hidden because a victory type has been disabled")
MustBeOnTile
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MustBeOnTile(false, "Must be on a specific tile")
MustNotBeOnTile
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MustNotBeOnTile(false, "Must not be on a specific tile")
MustBeNextToTile
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MustBeNextToTile(false, "Must be next to a specific tile")
MustNotBeNextToTile
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MustNotBeNextToTile(false, "Must not be next to a specific tile")
MustOwnTile
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MustOwnTile(false, "Must own a specific tile close by")
WaterUnitsInCoastalCities
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WaterUnitsInCoastalCities(false, "May only built water units in coastal cities")
CanOnlyBeBuiltInSpecificCities
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CanOnlyBeBuiltInSpecificCities(false, "Can only be built in specific cities")
MaxNumberBuildable
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MaxNumberBuildable(true, "Maximum number being built")
UniqueToOtherNation
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UniqueToOtherNation(false, "Unique to another nation")
ReplacedByOurUnique
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ReplacedByOurUnique(false, "Our unique replaces this")
Obsoleted
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Obsoleted(false, "Obsolete")
RequiresTech
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RequiresTech(false, "Required tech not researched")
RequiresPolicy
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RequiresPolicy(false, "Requires a specific policy!")
UnlockedWithEra
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UnlockedWithEra(false, "Unlocked when reaching a specific era")
MorePolicyBranches
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MorePolicyBranches(false, "Hidden until more policy branches are fully adopted")
RequiresNearbyResource
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RequiresNearbyResource(false, "Requires a certain resource being exploited nearby")
InvalidRequiredBuilding
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InvalidRequiredBuilding(false, "Required building does not exist in ruleSet!")
CannotBeBuiltWith
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CannotBeBuiltWith(false, "Cannot be built at the same time as another building already built")
RequiresBuildingInThisCity
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RequiresBuildingInThisCity(true, "Requires a specific building in this city!")
RequiresBuildingInAllCities
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RequiresBuildingInAllCities(true, "Requires a specific building in all cities!")
RequiresBuildingInSomeCity
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RequiresBuildingInSomeCity(true, "Requires a specific building anywhere in your empire!")
WonderAlreadyBuilt
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WonderAlreadyBuilt(false, "Wonder already built")
NationalWonderAlreadyBuilt
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NationalWonderAlreadyBuilt(false, "National Wonder already built")
WonderBeingBuiltElsewhere
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WonderBeingBuiltElsewhere(true, "Wonder is being built elsewhere")
NationalWonderBeingBuiltElsewhere
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NationalWonderBeingBuiltElsewhere(true, "National Wonder is being built elsewhere")
CityStateWonder
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CityStateWonder(false, "No Wonders for city-states")
CityStateNationalWonder
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CityStateNationalWonder(false, "No National Wonders for city-states")
WonderDisabledEra
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WonderDisabledEra(false, "This Wonder is disabled when starting in this era")
ReachedBuildCap
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ReachedBuildCap(false, "Don't need to build any more of these!")
ConsumesResources
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ConsumesResources(true, "Consumes resources which you are lacking")
PopulationRequirement
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PopulationRequirement(true, "Requires more population")
NoSettlerForOneCityPlayers
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NoSettlerForOneCityPlayers(false, "No settlers for city-states or one-city challengers")

Functions

clone
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protected fun clone(): Any
compareTo
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operator override fun compareTo(other: RejectionReason): Int
equals
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operator override fun equals(other: Any?): Boolean
finalize
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fun finalize()
getDeclaringClass
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fun getDeclaringClass(): Class<RejectionReason>
hashCode
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override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

errorMessage
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var errorMessage: String
name
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val name: String
ordinal
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val ordinal: Int
shouldShow
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val shouldShow: Boolean

Sources

jvm source
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