GameParameters

class GameParameters

Functions

clone
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fun clone(): GameParameters
equals
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open operator fun equals(other: Any?): Boolean
getModsAndBaseRuleset
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fun getModsAndBaseRuleset(): HashSet<String>
hashCode
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open fun hashCode(): Int
toString
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open override fun toString(): String

Properties

baseRuleset
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var baseRuleset: String
difficulty
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var difficulty: String
gameSpeed
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var gameSpeed: GameSpeed
godMode
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var godMode: Boolean = false
isOnlineMultiplayer
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var isOnlineMultiplayer: Boolean = false
mods
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var mods: LinkedHashSet<String>
noBarbarians
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var noBarbarians: Boolean = false
nuclearWeaponsEnabled
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var nuclearWeaponsEnabled: Boolean = true
numberOfCityStates
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var numberOfCityStates: Int = 6
oneCityChallenge
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var oneCityChallenge: Boolean = false
players
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var players: ArrayList<Player>
ragingBarbarians
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var ragingBarbarians: Boolean = false
religionEnabled
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var religionEnabled: Boolean = false
startingEra
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var startingEra: String
victoryTypes
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var victoryTypes: ArrayList<VictoryType>

Sources

jvm source
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