ScriptedModHandlerRoot

class ScriptedModHandlerRoot : HashMap<String, ScriptedModHandlerContext>

Types

Companion
Link copied to clipboard
object Companion

Functions

afterNodeAccess
Link copied to clipboard
open fun afterNodeAccess(p0: HashMap.Node<String, ScriptedModHandlerContext>)
afterNodeInsertion
Link copied to clipboard
open fun afterNodeInsertion(p0: Boolean)
afterNodeRemoval
Link copied to clipboard
open fun afterNodeRemoval(p0: HashMap.Node<String, ScriptedModHandlerContext>)
capacity
Link copied to clipboard
fun capacity(): Int
clear
Link copied to clipboard
open override fun clear()
clone
Link copied to clipboard
open override fun clone(): Any
compute
Link copied to clipboard
open override fun compute(p0: String, p1: BiFunction<in String, in ScriptedModHandlerContext?, out ScriptedModHandlerContext?>): ScriptedModHandlerContext?
computeIfAbsent
Link copied to clipboard
open override fun computeIfAbsent(p0: String, p1: Function<in String, out ScriptedModHandlerContext>): ScriptedModHandlerContext
computeIfPresent
Link copied to clipboard
open override fun computeIfPresent(p0: String, p1: BiFunction<in String, in ScriptedModHandlerContext, out ScriptedModHandlerContext?>): ScriptedModHandlerContext?
containsKey
Link copied to clipboard
open override fun containsKey(key: String): Boolean
containsValue
Link copied to clipboard
open override fun containsValue(value: ScriptedModHandlerContext): Boolean
equals
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
forEach
Link copied to clipboard
open override fun forEach(p0: BiConsumer<in String, in ScriptedModHandlerContext>)
get
Link copied to clipboard
open operator override fun get(key: String): ScriptedModHandlerContext?
getNode
Link copied to clipboard
fun getNode(p0: Int, p1: Any): HashMap.Node<String, ScriptedModHandlerContext>
getOrDefault
Link copied to clipboard
open override fun getOrDefault(key: String, defaultValue: ScriptedModHandlerContext): ScriptedModHandlerContext
hashCode
Link copied to clipboard
open override fun hashCode(): Int
internalWriteEntries
Link copied to clipboard
open fun internalWriteEntries(p0: ObjectOutputStream)
isEmpty
Link copied to clipboard
open override fun isEmpty(): Boolean
loadFactor
Link copied to clipboard
fun loadFactor(): Float
merge
Link copied to clipboard
open override fun merge(p0: String, p1: ScriptedModHandlerContext, p2: BiFunction<in ScriptedModHandlerContext, in ScriptedModHandlerContext, out ScriptedModHandlerContext?>): ScriptedModHandlerContext?
newNode
Link copied to clipboard
newTreeNode
Link copied to clipboard
put
Link copied to clipboard
open override fun put(key: String, value: ScriptedModHandlerContext): ScriptedModHandlerContext?
putAll
Link copied to clipboard
open override fun putAll(from: Map<out String, ScriptedModHandlerContext>)
putIfAbsent
Link copied to clipboard
open override fun putIfAbsent(p0: String, p1: ScriptedModHandlerContext): ScriptedModHandlerContext?
putMapEntries
Link copied to clipboard
fun putMapEntries(p0: MutableMap<out String, out ScriptedModHandlerContext>, p1: Boolean)
putVal
Link copied to clipboard
fun putVal(p0: Int, p1: String, p2: ScriptedModHandlerContext, p3: Boolean, p4: Boolean): ScriptedModHandlerContext
readObject
Link copied to clipboard
private open fun readObject(p0: ObjectInputStream)
reinitialize
Link copied to clipboard
open fun reinitialize()
remove
Link copied to clipboard
open override fun remove(key: String): ScriptedModHandlerContext?
open override fun remove(key: String, value: ScriptedModHandlerContext): Boolean
removeNode
Link copied to clipboard
fun removeNode(p0: Int, p1: Any, p2: Any, p3: Boolean, p4: Boolean): HashMap.Node<String, ScriptedModHandlerContext>
replace
Link copied to clipboard
open override fun replace(p0: String, p1: ScriptedModHandlerContext): ScriptedModHandlerContext?
open override fun replace(p0: String, p1: ScriptedModHandlerContext, p2: ScriptedModHandlerContext): Boolean
replaceAll
Link copied to clipboard
open override fun replaceAll(p0: BiFunction<in String, in ScriptedModHandlerContext, out ScriptedModHandlerContext>)
resize
Link copied to clipboard
fun resize(): Array<HashMap.Node<String, ScriptedModHandlerContext>>
toString
Link copied to clipboard
open override fun toString(): String
treeifyBin
Link copied to clipboard
fun treeifyBin(p0: Array<HashMap.Node<String, ScriptedModHandlerContext>>, p1: Int)
writeObject
Link copied to clipboard
private open fun writeObject(p0: ObjectOutputStream)

Properties

entries
Link copied to clipboard
open override val entries: MutableSet<MutableMap.MutableEntry<String, ScriptedModHandlerContext>>
entrySet
Link copied to clipboard
keys
Link copied to clipboard
open override val keys: MutableSet<String>
keySet
Link copied to clipboard
val keySet: MutableSet<String>
loadFactor
Link copied to clipboard
val loadFactor: Float
modCount
Link copied to clipboard
val modCount: Int
size
Link copied to clipboard
val size: Int
size
Link copied to clipboard
open override val size: Int
table
Link copied to clipboard
val table: Array<HashMap.Node<String, ScriptedModHandlerContext>>
threshold
Link copied to clipboard
val threshold: Int
values
Link copied to clipboard
open override val values: MutableCollection<ScriptedModHandlerContext>
values
Link copied to clipboard
val values: MutableCollection<ScriptedModHandlerContext>

Sources

jvm source
Link copied to clipboard