ModOptions
Functions
getMatchingUniques
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open fun getMatchingUniques(uniqueType: UniqueType, stateForConditionals: StateForConditionals? = null): Sequence<Unique>
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open fun getMatchingUniques(uniqueTemplate: String, stateForConditionals: StateForConditionals? = null): Sequence<Unique>
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getUniqueTarget
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Technically not currently needed, since the unique target can be retrieved from every unique in the uniqueObjects, But making this a function is relevant for future "unify Unciv object" plans ;)
hasUnique
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open fun hasUnique(uniqueType: UniqueType, stateForConditionals: StateForConditionals? = null): Boolean
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open fun hasUnique(uniqueTemplate: String, stateForConditionals: StateForConditionals? = null): Boolean
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Properties
buildingsToRemove
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isBaseRuleset
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lastUpdated
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maxXPfromBarbarians
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nationsToRemove
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techsToRemove
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uniqueObjects
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unitsToRemove
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Sources
jvm source
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