updateBuildingCosts
fun updateBuildingCosts()
Content copied to clipboard
Building costs are unique in that they are dependant on info in the technology part. This means that if you add a building in a mod, you want it to depend on the original tech values. Alternatively, if you edit a tech column's building costs, you want it to affect all buildings in that column. This deals with that
Sources
jvm source
Link copied to clipboard