Stat

enum Stat(notificationIcon: String, purchaseSound: UncivSound, character: Char) : Enum<Stat>

Entries

Production
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Production(NotificationIcon.Production, UncivSound.Click, Fonts.production)
Food
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Food(NotificationIcon.Food, UncivSound.Click, Fonts.food)
Gold
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Gold(NotificationIcon.Gold, UncivSound.Coin, Fonts.gold)
Science
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Science(NotificationIcon.Science, UncivSound.Chimes, Fonts.science)
Culture
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Culture(NotificationIcon.Culture, UncivSound.Paper, Fonts.culture)
Happiness
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Happiness(NotificationIcon.Happiness, UncivSound.Click, Fonts.happiness)
Faith
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Faith(NotificationIcon.Faith, UncivSound.Choir, Fonts.faith)

Types

Companion
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object Companion

Functions

clone
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protected fun clone(): Any
compareTo
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operator override fun compareTo(other: Stat): Int
equals
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operator override fun equals(other: Any?): Boolean
finalize
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fun finalize()
getDeclaringClass
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fun getDeclaringClass(): Class<Stat>
hashCode
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override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

character
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val character: Char
name
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val name: String
notificationIcon
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val notificationIcon: String
ordinal
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val ordinal: Int
purchaseSound
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val purchaseSound: UncivSound

Sources

jvm source
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