Package com.unciv.ui.mapeditor

Types

EditorMapHolder
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class EditorMapHolder(mapEditorScreen: MapEditorScreen, tileMap: TileMap) : ZoomableScrollPane
GameParametersScreen
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class GameParametersScreen(mapEditorScreen: MapEditorScreen) : PickerScreen, IPreviousScreen

This Screen is used for editing game parameters when scenario is edited/created in map editor. Implements IPreviousScreen for compatibility with PlayerPickerTable, GameOptionsTable Uses PlayerPickerTable and GameOptionsTable to change local gameSetupInfo. Upon confirmation updates mapEditorScreen and switches to it.

MapEditorMenuPopup
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class MapEditorMenuPopup(mapEditorScreen: MapEditorScreen) : Popup
MapEditorOptionsTable
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class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen) : Table
MapEditorScreen
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class MapEditorScreen : BaseScreen, IConsoleScreenAccessible
NewMapScreen
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class NewMapScreen(mapParameters: MapParameters) : PickerScreen

New map generation screen

SaveAndLoadMapScreen
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class SaveAndLoadMapScreen(mapToSave: TileMap?, save: Boolean, previousScreen: BaseScreen) : PickerScreen