IconCircleGroup

class IconCircleGroup(size: Float, actor: Actor, resizeActor: Boolean, color: Color) : Group

Functions

act
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open override fun act(p0: Float)
addAction
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open fun addAction(p0: Action)
addActor
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open fun addActor(p0: Actor)
addActorAfter
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open fun addActorAfter(p0: Actor, p1: Actor)
addActorAt
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open fun addActorAt(p0: Int, p1: Actor)
addActorBefore
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open fun addActorBefore(p0: Actor, p1: Actor)
addCaptureListener
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open fun addCaptureListener(p0: EventListener): Boolean
addListener
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open fun addListener(p0: EventListener): Boolean
ancestorsVisible
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open fun ancestorsVisible(): Boolean
applyTransform
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open fun applyTransform(p0: Batch, p1: Matrix4)
open fun applyTransform(p0: ShapeRenderer, p1: Matrix4)
ascendantsVisible
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open fun ascendantsVisible(): Boolean
childrenChanged
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open fun childrenChanged()
clear
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open override fun clear()
open fun clear(p0: Boolean)
clearActions
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open fun clearActions()
clearChildren
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open fun clearChildren()
open fun clearChildren(p0: Boolean)
clearListeners
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open fun clearListeners()
clipBegin
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open fun clipBegin(): Boolean
open fun clipBegin(p0: Float, p1: Float, p2: Float, p3: Float): Boolean
clipEnd
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open fun clipEnd()
computeTransform
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open fun computeTransform(): Matrix4
debug
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open fun debug(): Actor
debugAll
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open fun debugAll(): Group
draw
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open override fun draw(p0: Batch, p1: Float)
drawChildren
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open fun drawChildren(p0: Batch, p1: Float)
drawDebug
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open override fun drawDebug(p0: ShapeRenderer)
drawDebugBounds
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open fun drawDebugBounds(p0: ShapeRenderer)
drawDebugChildren
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open fun drawDebugChildren(p0: ShapeRenderer)
equals
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open operator fun equals(other: Any?): Boolean
findActor
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open fun <T : Actor> findActor(p0: String): T
fire
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open fun fire(p0: Event): Boolean
firstAscendant
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open fun <T : Actor> firstAscendant(p0: Class<T>): T
getActions
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open fun getActions(): Array<Action>
getCaptureListeners
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open fun getCaptureListeners(): DelayedRemovalArray<EventListener>
getChild
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open fun getChild(p0: Int): Actor
getChildren
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open fun getChildren(): SnapshotArray<Actor>
getColor
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open fun getColor(): Color
getCullingArea
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open fun getCullingArea(): Rectangle
getDebug
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open fun getDebug(): Boolean
getHeight
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open fun getHeight(): Float
getListeners
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open fun getListeners(): DelayedRemovalArray<EventListener>
getName
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open fun getName(): String
getOriginX
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open fun getOriginX(): Float
getOriginY
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open fun getOriginY(): Float
getParent
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open fun getParent(): Group
getRight
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open fun getRight(): Float
getRotation
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open fun getRotation(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getStage
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open fun getStage(): Stage
getTop
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open fun getTop(): Float
getTouchable
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open fun getTouchable(): Touchable
getUserObject
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open fun getUserObject(): Any
getWidth
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open fun getWidth(): Float
getX
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open fun getX(): Float
open fun getX(p0: Int): Float
getY
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open fun getY(): Float
open fun getY(p0: Int): Float
getZIndex
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open fun getZIndex(): Int
hasActions
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open fun hasActions(): Boolean
hasChildren
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open fun hasChildren(): Boolean
hashCode
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open fun hashCode(): Int
hasKeyboardFocus
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open fun hasKeyboardFocus(): Boolean
hasParent
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open fun hasParent(): Boolean
hasScrollFocus
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open fun hasScrollFocus(): Boolean
hit
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open override fun hit(p0: Float, p1: Float, p2: Boolean): Actor
isAscendantOf
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open fun isAscendantOf(p0: Actor): Boolean
isDescendantOf
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open fun isDescendantOf(p0: Actor): Boolean
isTouchable
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open fun isTouchable(): Boolean
isTouchFocusListener
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open fun isTouchFocusListener(): Boolean
isTouchFocusTarget
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open fun isTouchFocusTarget(): Boolean
isTransform
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open fun isTransform(): Boolean
isVisible
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open fun isVisible(): Boolean
localToActorCoordinates
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open fun localToActorCoordinates(p0: Actor, p1: Vector2): Vector2
localToAscendantCoordinates
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open fun localToAscendantCoordinates(@Null p0: Actor, p1: Vector2): Vector2
localToDescendantCoordinates
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open fun localToDescendantCoordinates(p0: Actor, p1: Vector2): Vector2
localToParentCoordinates
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open fun localToParentCoordinates(p0: Vector2): Vector2
localToScreenCoordinates
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open fun localToScreenCoordinates(p0: Vector2): Vector2
localToStageCoordinates
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open fun localToStageCoordinates(p0: Vector2): Vector2
moveBy
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open fun moveBy(p0: Float, p1: Float)
notify
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open fun notify(p0: Event, p1: Boolean): Boolean
parentToLocalCoordinates
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open fun parentToLocalCoordinates(p0: Vector2): Vector2
positionChanged
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open fun positionChanged()
remove
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open fun remove(): Boolean
removeAction
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open fun removeAction(@Null p0: Action)
removeActor
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open fun removeActor(p0: Actor): Boolean
open fun removeActor(p0: Actor, p1: Boolean): Boolean
removeActorAt
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open fun removeActorAt(p0: Int, p1: Boolean): Actor
removeCaptureListener
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open fun removeCaptureListener(p0: EventListener): Boolean
removeListener
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open fun removeListener(p0: EventListener): Boolean
resetTransform
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open fun resetTransform(p0: Batch)
open fun resetTransform(p0: ShapeRenderer)
rotateBy
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open fun rotateBy(p0: Float)
rotationChanged
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open fun rotationChanged()
scaleBy
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open fun scaleBy(p0: Float)
open fun scaleBy(p0: Float, p1: Float)
scaleChanged
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open fun scaleChanged()
screenToLocalCoordinates
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open fun screenToLocalCoordinates(p0: Vector2): Vector2
setBounds
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open fun setBounds(p0: Float, p1: Float, p2: Float, p3: Float)
setColor
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open fun setColor(p0: Color)
open fun setColor(p0: Float, p1: Float, p2: Float, p3: Float)
setCullingArea
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open override fun setCullingArea(@Null p0: Rectangle)
setDebug
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open fun setDebug(p0: Boolean)
open fun setDebug(p0: Boolean, p1: Boolean)
setHeight
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open fun setHeight(p0: Float)
setName
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open fun setName(@Null p0: String)
setOrigin
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open fun setOrigin(p0: Int)
open fun setOrigin(p0: Float, p1: Float)
setOriginX
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open fun setOriginX(p0: Float)
setOriginY
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open fun setOriginY(p0: Float)
setParent
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open fun setParent(@Null p0: Group)
setPosition
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open fun setPosition(p0: Float, p1: Float)
open fun setPosition(p0: Float, p1: Float, p2: Int)
setRotation
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open fun setRotation(p0: Float)
setScale
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open fun setScale(p0: Float)
open fun setScale(p0: Float, p1: Float)
setScaleX
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open fun setScaleX(p0: Float)
setScaleY
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open fun setScaleY(p0: Float)
setSize
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open fun setSize(p0: Float, p1: Float)
setStage
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open override fun setStage(p0: Stage)
setTouchable
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open fun setTouchable(p0: Touchable)
setTransform
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open fun setTransform(p0: Boolean)
setUserObject
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open fun setUserObject(@Null p0: Any)
setVisible
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open fun setVisible(p0: Boolean)
setWidth
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open fun setWidth(p0: Float)
setX
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open fun setX(p0: Float)
open fun setX(p0: Float, p1: Int)
setY
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open fun setY(p0: Float)
open fun setY(p0: Float, p1: Int)
setZIndex
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open fun setZIndex(p0: Int): Boolean
sizeBy
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open fun sizeBy(p0: Float)
open fun sizeBy(p0: Float, p1: Float)
sizeChanged
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open fun sizeChanged()
stageToLocalCoordinates
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open fun stageToLocalCoordinates(p0: Vector2): Vector2
swapActor
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open fun swapActor(p0: Actor, p1: Actor): Boolean
open fun swapActor(p0: Int, p1: Int): Boolean
toBack
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open fun toBack()
toFront
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open fun toFront()
toString
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open override fun toString(): String
open fun toString(p0: StringBuilder, p1: Int)

Properties

actions
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private val actions: Array<Action>
actor
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val actor: Actor
captureListeners
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private val captureListeners: DelayedRemovalArray<EventListener>
children
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val children: SnapshotArray<Actor>
circle
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val circle: Image
color
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val color: Color
computedTransform
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private val computedTransform: Matrix4
cullingArea
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private val cullingArea: Rectangle
debug
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private val debug: Boolean
height
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val height: Float
listeners
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private val listeners: DelayedRemovalArray<EventListener>
name
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private val name: String
oldTransform
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private val oldTransform: Matrix4
originX
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val originX: Float
originY
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val originY: Float
parent
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val parent: Group
rotation
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val rotation: Float
scaleX
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val scaleX: Float
scaleY
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val scaleY: Float
stage
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private val stage: Stage
touchable
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private val touchable: Touchable
transform
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val transform: Boolean
userObject
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private val userObject: Any
visible
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private val visible: Boolean
width
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val width: Float
worldTransform
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private val worldTransform: Affine2
x
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val x: Float
y
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val y: Float

Sources

jvm source
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