BattleHelper
object BattleHelper
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Functions
chooseAttackTarget
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private fun chooseAttackTarget(unit: MapUnit, attackableEnemies: List<AttackableTile>): AttackableTile?
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containsAttackableEnemy
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fun containsAttackableEnemy(tile: TileInfo, combatant: ICombatant): Boolean
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getAttackableEnemies
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fun getAttackableEnemies(unit: MapUnit, unitDistanceToTiles: PathsToTilesWithinTurn, tilesToCheck: List<TileInfo>? = null, stayOnTile: Boolean = false): ArrayList<AttackableTile>
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tryAttackNearbyEnemy
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fun tryAttackNearbyEnemy(unit: MapUnit, stayOnTile: Boolean = false): Boolean
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tryDisembarkUnitToAttackPosition
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Sources
jvm source
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