SpecificUnitAutomation
object SpecificUnitAutomation
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Functions
automateBomber
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automateFighter
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automateGreatGeneral
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automateImprovementPlacer
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automateInquisitor
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automateMissile
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automateMissionary
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automateNukes
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automateSettlerActions
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automateWorkBoats
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doReligiousAction
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enhanceReligion
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foundReligion
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hasWorkableSeaResource
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private fun hasWorkableSeaResource(tileInfo: TileInfo, civInfo: CivilizationInfo): Boolean
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isInquisitorInTheCity
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private fun isInquisitorInTheCity(city: CityInfo, unit: MapUnit): Boolean
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rankTileAsCityCenter
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private fun rankTileAsCityCenter(tileInfo: TileInfo, nearbyTileRankings: Map<TileInfo, Float>, luxuryResourcesInCivArea: Sequence<TileResource>): Float
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tryMoveToCitiesToAerialAttackFrom
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tryRelocateToCitiesWithEnemyNearBy
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tryRelocateToNearbyAttackableCities
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Sources
jvm source
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