CivilizationInfo
Constructors
Functions
Returns a dictionary of ALL resource names, and the amount that the civ has of each
Returns only undefeated civs, aka the ones we care about
Returns a civilization caption suitable for greetings including player type info: Like "Milan" if the nation is a city state, "Caesar of Rome" otherwise, with an added " (AI)", " (Human - Hotseat)", or " (Human - Multiplayer)" if the game is multiplayer.
Destined to replace getMatchingUniques, gradually, as we fill the enum
Returns an instance of WorkerAutomation valid for the duration of the current turn This instance carries cached data common for all Workers of this civ
Determine loss conditions.
Gain a random great person from the city state
This is separate because the REGULAR setTransients updates the viewable ties, and updateVisibleTiles tries to meet civs... And if the civs don't yet know who they are then they don't know if they're barbarians =\