RuinsManager

class RuinsManager

Functions

clone
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fun clone(): RuinsManager
equals
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open operator fun equals(other: Any?): Boolean
hashCode
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open fun hashCode(): Int
rememberReward
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private fun rememberReward(reward: String)
selectNextRuinsReward
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fun selectNextRuinsReward(triggeringUnit: MapUnit)
setTransients
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fun setTransients(civInfo: CivilizationInfo)
toString
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open fun toString(): String

Properties

civInfo
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lateinit var civInfo: CivilizationInfo
lastChosenRewards
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var lastChosenRewards: MutableList<String>
validRewards
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lateinit var validRewards: List<RuinReward>

Sources

jvm source
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