TileSetCache
Types
TileSetAndMod
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Functions
afterNodeAccess
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afterNodeInsertion
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afterNodeRemoval
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assembleTileSetConfigs
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Combine TileSetConfigs for chosen mods. Vanilla always active, even with a base ruleset mod active. Permanent visual mods always included as long as UncivGame.Current is initialized. Other active mods can be passed in parameter ruleSetMods, if that is null
and a game is in progress, that game's mods are used instead.
compute
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open override fun compute(p0: String, p1: BiFunction<in String, in TileSetConfig?, out TileSetConfig?>): TileSetConfig?
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computeIfAbsent
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open override fun computeIfAbsent(p0: String, p1: Function<in String, out TileSetConfig>): TileSetConfig
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computeIfPresent
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open override fun computeIfPresent(p0: String, p1: BiFunction<in String, in TileSetConfig, out TileSetConfig?>): TileSetConfig?
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containsKey
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containsValue
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forEach
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get
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getNode
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getOrDefault
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open override fun getOrDefault(key: String, defaultValue: TileSetConfig): TileSetConfig
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internalWriteEntries
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loadFactor
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loadTileSetConfigs
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fun loadTileSetConfigs(consoleMode: Boolean = false, printOutput: Boolean = false)
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merge
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open override fun merge(p0: String, p1: TileSetConfig, p2: BiFunction<in TileSetConfig, in TileSetConfig, out TileSetConfig?>): TileSetConfig?
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newNode
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open fun newNode(p0: Int, p1: String, p2: TileSetConfig, p3: HashMap.Node<String, TileSetConfig>): HashMap.Node<String, TileSetConfig>
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newTreeNode
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open fun newTreeNode(p0: Int, p1: String, p2: TileSetConfig, p3: HashMap.Node<String, TileSetConfig>): HashMap.TreeNode<String, TileSetConfig>
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put
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putAll
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putIfAbsent
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open override fun putIfAbsent(p0: String, p1: TileSetConfig): TileSetConfig?
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putMapEntries
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fun putMapEntries(p0: MutableMap<out String, out TileSetConfig>, p1: Boolean)
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putVal
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fun putVal(p0: Int, p1: String, p2: TileSetConfig, p3: Boolean, p4: Boolean): TileSetConfig
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readObject
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reinitialize
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open fun reinitialize()
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remove
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removeNode
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fun removeNode(p0: Int, p1: Any, p2: Any, p3: Boolean, p4: Boolean): HashMap.Node<String, TileSetConfig>
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replace
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open override fun replace(p0: String, p1: TileSetConfig, p2: TileSetConfig): Boolean
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replaceAll
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open override fun replaceAll(p0: BiFunction<in String, in TileSetConfig, out TileSetConfig>)
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replacementNode
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open fun replacementNode(p0: HashMap.Node<String, TileSetConfig>, p1: HashMap.Node<String, TileSetConfig>): HashMap.Node<String, TileSetConfig>
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replacementTreeNode
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open fun replacementTreeNode(p0: HashMap.Node<String, TileSetConfig>, p1: HashMap.Node<String, TileSetConfig>): HashMap.TreeNode<String, TileSetConfig>
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resize
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treeifyBin
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writeObject
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Properties
allConfigs
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private val allConfigs: HashMap<TileSetCache.TileSetAndMod, TileSetConfig>
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entries
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open override val entries: MutableSet<MutableMap.MutableEntry<String, TileSetConfig>>
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entrySet
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keys
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keySet
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loadFactor
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table
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values
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values
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Sources
jvm source
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