YieldGroup

class YieldGroup : HorizontalGroup

Functions

act
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open override fun act(p0: Float)
addAction
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open fun addAction(p0: Action)
addActor
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open fun addActor(p0: Actor)
addActorAfter
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open fun addActorAfter(p0: Actor, p1: Actor)
addActorAt
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open fun addActorAt(p0: Int, p1: Actor)
addActorBefore
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open fun addActorBefore(p0: Actor, p1: Actor)
addCaptureListener
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open fun addCaptureListener(p0: EventListener): Boolean
addListener
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open fun addListener(p0: EventListener): Boolean
align
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open fun align(p0: Int): HorizontalGroup
ancestorsVisible
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open fun ancestorsVisible(): Boolean
applyTransform
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open fun applyTransform(p0: Batch, p1: Matrix4)
open fun applyTransform(p0: ShapeRenderer, p1: Matrix4)
ascendantsVisible
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open fun ascendantsVisible(): Boolean
bottom
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open fun bottom(): HorizontalGroup
center
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open fun center(): HorizontalGroup
childrenChanged
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open override fun childrenChanged()
clear
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open override fun clear()
open fun clear(p0: Boolean)
clearActions
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open fun clearActions()
clearChildren
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open fun clearChildren()
open fun clearChildren(p0: Boolean)
clearListeners
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open fun clearListeners()
clipBegin
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open fun clipBegin(): Boolean
open fun clipBegin(p0: Float, p1: Float, p2: Float, p3: Float): Boolean
clipEnd
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open fun clipEnd()
computeSize
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private open fun computeSize()
computeTransform
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open fun computeTransform(): Matrix4
debug
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open fun debug(): Actor
debugAll
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open fun debugAll(): Group
draw
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open override fun draw(p0: Batch, p1: Float)
drawChildren
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open fun drawChildren(p0: Batch, p1: Float)
drawDebug
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open override fun drawDebug(p0: ShapeRenderer)
drawDebugBounds
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open override fun drawDebugBounds(p0: ShapeRenderer)
drawDebugChildren
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open fun drawDebugChildren(p0: ShapeRenderer)
equals
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open operator fun equals(other: Any?): Boolean
expand
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open fun expand(): HorizontalGroup
open fun expand(p0: Boolean): HorizontalGroup
fill
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open fun fill(): HorizontalGroup
open fun fill(p0: Float): HorizontalGroup
findActor
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open fun <T : Actor> findActor(p0: String): T
fire
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open fun fire(p0: Event): Boolean
firstAscendant
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open fun <T : Actor> firstAscendant(p0: Class<T>): T
getActions
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open fun getActions(): Array<Action>
getAlign
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open fun getAlign(): Int
getCaptureListeners
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open fun getCaptureListeners(): DelayedRemovalArray<EventListener>
getChild
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open fun getChild(p0: Int): Actor
getChildren
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open fun getChildren(): SnapshotArray<Actor>
getColor
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open fun getColor(): Color
getCullingArea
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open fun getCullingArea(): Rectangle
getDebug
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open fun getDebug(): Boolean
getExpand
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open fun getExpand(): Boolean
getFill
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open fun getFill(): Float
getHeight
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open fun getHeight(): Float
getIcon
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fun getIcon(statName: String): IconCircleGroup
getListeners
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open fun getListeners(): DelayedRemovalArray<EventListener>
getMaxHeight
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open override fun getMaxHeight(): Float
getMaxWidth
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open override fun getMaxWidth(): Float
getMinHeight
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open override fun getMinHeight(): Float
getMinWidth
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open override fun getMinWidth(): Float
getName
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open fun getName(): String
getOriginX
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open fun getOriginX(): Float
getOriginY
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open fun getOriginY(): Float
getPadBottom
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open fun getPadBottom(): Float
getPadLeft
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open fun getPadLeft(): Float
getPadRight
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open fun getPadRight(): Float
getPadTop
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open fun getPadTop(): Float
getParent
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open fun getParent(): Group
getPrefHeight
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open override fun getPrefHeight(): Float
getPrefWidth
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open override fun getPrefWidth(): Float
getReverse
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open fun getReverse(): Boolean
getRight
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open fun getRight(): Float
getRotation
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open fun getRotation(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getSpace
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open fun getSpace(): Float
getStage
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open fun getStage(): Stage
getStatIconsTable
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private fun getStatIconsTable(statName: String, number: Int): Table
getTop
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open fun getTop(): Float
getTouchable
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open fun getTouchable(): Touchable
getUserObject
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open fun getUserObject(): Any
getWidth
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open fun getWidth(): Float
getWrap
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open fun getWrap(): Boolean
getWrapReverse
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open fun getWrapReverse(): Boolean
getWrapSpace
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open fun getWrapSpace(): Float
getX
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open fun getX(): Float
open fun getX(p0: Int): Float
getY
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open fun getY(): Float
open fun getY(p0: Int): Float
getZIndex
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open fun getZIndex(): Int
grow
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open fun grow(): HorizontalGroup
hasActions
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open fun hasActions(): Boolean
hasChildren
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open fun hasChildren(): Boolean
hashCode
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open fun hashCode(): Int
hasKeyboardFocus
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open fun hasKeyboardFocus(): Boolean
hasParent
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open fun hasParent(): Boolean
hasScrollFocus
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open fun hasScrollFocus(): Boolean
hit
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open override fun hit(p0: Float, p1: Float, p2: Boolean): Actor
invalidate
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open override fun invalidate()
invalidateHierarchy
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open override fun invalidateHierarchy()
isAscendantOf
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open fun isAscendantOf(p0: Actor): Boolean
isDescendantOf
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open fun isDescendantOf(p0: Actor): Boolean
isTouchable
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open fun isTouchable(): Boolean
isTouchFocusListener
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open fun isTouchFocusListener(): Boolean
isTouchFocusTarget
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open fun isTouchFocusTarget(): Boolean
isTransform
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open fun isTransform(): Boolean
isVisible
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open fun isVisible(): Boolean
layout
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open override fun layout()
layoutWrapped
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private open fun layoutWrapped()
left
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open fun left(): HorizontalGroup
localToActorCoordinates
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open fun localToActorCoordinates(p0: Actor, p1: Vector2): Vector2
localToAscendantCoordinates
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open fun localToAscendantCoordinates(@Null p0: Actor, p1: Vector2): Vector2
localToDescendantCoordinates
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open fun localToDescendantCoordinates(p0: Actor, p1: Vector2): Vector2
localToParentCoordinates
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open fun localToParentCoordinates(p0: Vector2): Vector2
localToScreenCoordinates
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open fun localToScreenCoordinates(p0: Vector2): Vector2
localToStageCoordinates
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open fun localToStageCoordinates(p0: Vector2): Vector2
moveBy
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open fun moveBy(p0: Float, p1: Float)
needsLayout
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open fun needsLayout(): Boolean
notify
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open fun notify(p0: Event, p1: Boolean): Boolean
pack
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open override fun pack()
pad
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open fun pad(p0: Float): HorizontalGroup
open fun pad(p0: Float, p1: Float, p2: Float, p3: Float): HorizontalGroup
padBottom
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open fun padBottom(p0: Float): HorizontalGroup
padLeft
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open fun padLeft(p0: Float): HorizontalGroup
padRight
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open fun padRight(p0: Float): HorizontalGroup
padTop
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open fun padTop(p0: Float): HorizontalGroup
parentToLocalCoordinates
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open fun parentToLocalCoordinates(p0: Vector2): Vector2
positionChanged
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open fun positionChanged()
remove
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open fun remove(): Boolean
removeAction
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open fun removeAction(@Null p0: Action)
removeActor
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open fun removeActor(p0: Actor): Boolean
open fun removeActor(p0: Actor, p1: Boolean): Boolean
removeActorAt
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open fun removeActorAt(p0: Int, p1: Boolean): Actor
removeCaptureListener
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open fun removeCaptureListener(p0: EventListener): Boolean
removeListener
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open fun removeListener(p0: EventListener): Boolean
resetTransform
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open fun resetTransform(p0: Batch)
open fun resetTransform(p0: ShapeRenderer)
reverse
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open fun reverse(): HorizontalGroup
open fun reverse(p0: Boolean): HorizontalGroup
right
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open fun right(): HorizontalGroup
rotateBy
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open fun rotateBy(p0: Float)
rotationChanged
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open fun rotationChanged()
rowAlign
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open fun rowAlign(p0: Int): HorizontalGroup
rowBottom
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open fun rowBottom(): HorizontalGroup
rowCenter
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open fun rowCenter(): HorizontalGroup
rowLeft
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open fun rowLeft(): HorizontalGroup
rowRight
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open fun rowRight(): HorizontalGroup
rowTop
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open fun rowTop(): HorizontalGroup
scaleBy
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open fun scaleBy(p0: Float)
open fun scaleBy(p0: Float, p1: Float)
scaleChanged
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open fun scaleChanged()
screenToLocalCoordinates
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open fun screenToLocalCoordinates(p0: Vector2): Vector2
setBounds
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open fun setBounds(p0: Float, p1: Float, p2: Float, p3: Float)
setColor
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open fun setColor(p0: Color)
open fun setColor(p0: Float, p1: Float, p2: Float, p3: Float)
setCullingArea
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open override fun setCullingArea(@Null p0: Rectangle)
setDebug
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open fun setDebug(p0: Boolean)
open fun setDebug(p0: Boolean, p1: Boolean)
setFillParent
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open override fun setFillParent(p0: Boolean)
setHeight
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open fun setHeight(p0: Float)
setLayoutEnabled
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open override fun setLayoutEnabled(p0: Boolean)
private open fun setLayoutEnabled(p0: Group, p1: Boolean)
setName
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open fun setName(@Null p0: String)
setOrigin
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open fun setOrigin(p0: Int)
open fun setOrigin(p0: Float, p1: Float)
setOriginX
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open fun setOriginX(p0: Float)
setOriginY
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open fun setOriginY(p0: Float)
setParent
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open fun setParent(@Null p0: Group)
setPosition
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open fun setPosition(p0: Float, p1: Float)
open fun setPosition(p0: Float, p1: Float, p2: Int)
setRotation
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open fun setRotation(p0: Float)
setRound
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open fun setRound(p0: Boolean)
setScale
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open fun setScale(p0: Float)
open fun setScale(p0: Float, p1: Float)
setScaleX
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open fun setScaleX(p0: Float)
setScaleY
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open fun setScaleY(p0: Float)
setSize
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open fun setSize(p0: Float, p1: Float)
setStage
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open override fun setStage(p0: Stage)
setStats
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fun setStats(stats: Stats)
setTouchable
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open fun setTouchable(p0: Touchable)
setTransform
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open fun setTransform(p0: Boolean)
setUserObject
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open fun setUserObject(@Null p0: Any)
setVisible
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open fun setVisible(p0: Boolean)
setWidth
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open fun setWidth(p0: Float)
setX
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open fun setX(p0: Float)
open fun setX(p0: Float, p1: Int)
setY
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open fun setY(p0: Float)
open fun setY(p0: Float, p1: Int)
setZIndex
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open fun setZIndex(p0: Int): Boolean
sizeBy
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open fun sizeBy(p0: Float)
open fun sizeBy(p0: Float, p1: Float)
sizeChanged
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open override fun sizeChanged()
space
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open fun space(p0: Float): HorizontalGroup
stageToLocalCoordinates
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open fun stageToLocalCoordinates(p0: Vector2): Vector2
swapActor
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open fun swapActor(p0: Actor, p1: Actor): Boolean
open fun swapActor(p0: Int, p1: Int): Boolean
toBack
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open fun toBack()
toFront
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open fun toFront()
top
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open fun top(): HorizontalGroup
toString
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open override fun toString(): String
open fun toString(p0: StringBuilder, p1: Int)
validate
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open override fun validate()
wrap
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open fun wrap(): HorizontalGroup
open fun wrap(p0: Boolean): HorizontalGroup
wrapReverse
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open fun wrapReverse(): HorizontalGroup
open fun wrapReverse(p0: Boolean): HorizontalGroup
wrapSpace
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open fun wrapSpace(p0: Float): HorizontalGroup

Properties

actions
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private val actions: Array<Action>
align
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private val align: Int
captureListeners
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private val captureListeners: DelayedRemovalArray<EventListener>
children
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val children: SnapshotArray<Actor>
color
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val color: Color
computedTransform
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private val computedTransform: Matrix4
cullingArea
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private val cullingArea: Rectangle
currentStats
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var currentStats: Stats
debug
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private val debug: Boolean
expand
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private val expand: Boolean
fill
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private val fill: Float
fillParent
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private val fillParent: Boolean
height
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val height: Float
lastPrefHeight
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private val lastPrefHeight: Float
layoutEnabled
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private val layoutEnabled: Boolean
listeners
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private val listeners: DelayedRemovalArray<EventListener>
name
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private val name: String
needsLayout
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private val needsLayout: Boolean
oldTransform
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private val oldTransform: Matrix4
originX
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val originX: Float
originY
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val originY: Float
padBottom
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private val padBottom: Float
padLeft
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private val padLeft: Float
padRight
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private val padRight: Float
padTop
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private val padTop: Float
parent
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val parent: Group
prefHeight
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private val prefHeight: Float
prefWidth
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private val prefWidth: Float
reverse
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private val reverse: Boolean
rotation
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val rotation: Float
round
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private val round: Boolean
rowAlign
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private val rowAlign: Int
rowSizes
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private val rowSizes: FloatArray
scaleX
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val scaleX: Float
scaleY
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val scaleY: Float
sizeInvalid
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private val sizeInvalid: Boolean
space
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private val space: Float
stage
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private val stage: Stage
touchable
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private val touchable: Touchable
transform
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val transform: Boolean
userObject
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private val userObject: Any
visible
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private val visible: Boolean
width
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val width: Float
worldTransform
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private val worldTransform: Affine2
wrap
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private val wrap: Boolean
wrapReverse
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private val wrapReverse: Boolean
wrapSpace
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private val wrapSpace: Float
x
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val x: Float
y
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val y: Float

Sources

jvm source
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