TileGroupIcons
Helper class for TileGroup, which was getting too full
Constructors
TileGroupIcons
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Functions
addPopulationIcon
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fun addPopulationIcon(icon: Image = ImageGetter.getStatIcon("Population")
.apply { color = Color.GREEN.cpy().lerp(Color.BLACK, 0.5f) })
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newUnitIcon
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private fun newUnitIcon(unit: MapUnit?, oldUnitGroup: UnitGroup?, isViewable: Boolean, yFromCenter: Float, viewingCiv: CivilizationInfo?): UnitGroup?
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removePopulationIcon
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fun removePopulationIcon()
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updateImprovementIcon
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private fun updateImprovementIcon(showResourcesAndImprovements: Boolean, viewingCiv: CivilizationInfo?)
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updateResourceIcon
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updateStartingLocationIcon
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private fun updateStartingLocationIcon(showResourcesAndImprovements: Boolean)
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updateYieldIcon
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private fun updateYieldIcon(showTileYields: Boolean, viewingCiv: CivilizationInfo)
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Properties
civilianUnitIcon
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improvementIcon
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militaryUnitIcon
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populationIcon
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startingLocationIcons
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Sources
jvm source
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