PlayerReadyScreen

class PlayerReadyScreen(gameInfo: GameInfo, currentPlayerCiv: CivilizationInfo) : BaseScreen

Functions

displayTutorial
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fun displayTutorial(tutorial: Tutorial, test: () -> Boolean? = null)
dispose
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open override fun dispose()
equals
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open operator fun equals(other: Any?): Boolean
hashCode
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open fun hashCode(): Int
hide
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open override fun hide()
isCrampedPortrait
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fun isCrampedPortrait(): Boolean
isNarrowerThan4to3
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fun isNarrowerThan4to3(): Boolean
isPortrait
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fun isPortrait(): Boolean
onBackButtonClicked
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fun onBackButtonClicked(action: () -> Unit)
openOptionsPopup
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fun openOptionsPopup()
pause
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open override fun pause()
render
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open override fun render(delta: Float)
resize
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open override fun resize(width: Int, height: Int)
resume
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open override fun resume()
show
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open override fun show()
toString
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open fun toString(): String

Properties

game
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val game: UncivGame
keyPressDispatcher
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val keyPressDispatcher: KeyPressDispatcher
stage
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val stage: Stage
tutorialController
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protected val tutorialController: TutorialController

Sources

jvm source
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